you need can license content that was never produced for a brand in the first place, from anywhere on the internet.
Move to Sway9 if
you want the creators you already have tracked and paid per view — free plan first, then $22/mo, unlimited team members, no annual contract.
Catch+Release entryPer orderNo contract — pay per license, no obligation after clearance
Sway9$22/mofree plan first · no seat fees
Over a year—no subscription to compare
What does Catch+Release cost?
Catch+Release charges no subscription: creating projects, searching content and inviting teammates are free. Cost only appears when you clear and license a specific asset — $0 to clear Creator Marketplace content, $250 per shot (up to 30 seconds) to clear content sourced from the open internet, then a separate, variable license fee set by usage type, duration and the creator's own valuation. Partner-library royalty-free content starts at $975.
Platform access — free (project creation, content search, team collaboration)
Creator Marketplace content clearance — $0
Internet-sourced content clearance — $250/shot (up to 30 seconds), then a variable license fee
Partner library royalty-free content — from $975
There is no subscription to annualise here, so the comparison is entirely about volume: with Catch+Release each order is a fresh cost that repeats as often as you order, where twelve months of Sway9 Starter is $264 however many posts you end up tracking.
Read from Catch+Release’s own pricing page · source.
Pricing in this category changes often — confirm with the vendor before you commit.
What stands out about Catch+Release
Why do teams look for a Catch+Release alternative?
Catch+Release is a content-licensing marketplace that lets brands and agencies find and license existing social content — from a creator marketplace or the open internet — for paid use, rather than commissioning new posts. Per-order pricing hides its cost until you are ordering regularly. What pushes buyers to look:
You pay a predictable flat rate per view or post instead of a per-asset license fee
You already work with a defined creator roster rather than licensing content from strangers
You want one monthly number to budget against, not a new quote for every asset
5 alternatives to Catch+Release
1
Sway9
Track your own roster, pay per view
Free plan, then $22/mo
Where Catch+Release takes its money inside the transaction rather than as a subscription, Sway9 charges on how many creator accounts you track and nothing else. It picks up every TikTok and Instagram post from creators you already work with, refreshes them automatically, and computes spend and effective CPM as the views arrive — the reconciliation Catch+Release leaves you to do by hand.
It runs on a negotiated quote rather than per-booking pricing, though you will need a sales call to get a number, which Catch+Release no longer requires.
Same per-booking pricing model as Catch+Release; the difference is scope — UGC and influencer marketplace rather than UGC content licensing marketplace.
Free to use — pay per license, from $0 (marketplace) or $250/shot (internet content) at clearance
Free plan
Yes — 3 accounts, 100 credits/mo, no card
Yes — free to create projects, search content and collaborate; you only pay when you license something
Contract
Month-to-month, cancel any time
No contract — pay per license, no obligation after clearance
Pricing model
Priced on tracked accounts, never on seats
Per transaction
Team members
Unlimited on every plan
See plan limits
Ongoing tracking after delivery
Yes, automatic
No — the transaction ends it
Auto view tracking (TikTok & Instagram)
Yes
No — delivery only
Pay-per-view CPM & spend automation
Yes, built in
Not the core model
Where Catch+Release is still the better choice
Paying only when you order is a real advantage at low volume, and Catch+Release is the stronger pick when the job is one of these:
Can license content that was never produced for a brand in the first place, from anywhere on the internet
Transparent, quoted price shown before purchase with no obligation to buy after clearance
No subscription risk — a brand that licenses nothing in a given month pays nothing
Handles rights clearance across multiple rightsholders, which brands cannot easily do themselves
If that is the software you are actually shopping for, Catch+Release is the better buy and nothing on this page should talk you out of it.
Frequently asked questions
Is there a free alternative to Catch+Release?
Yes. Sway9 has a free plan with 3 tracked accounts and 100 credits a month, with no credit card and no expiry. Catch+Release also has a free tier — free to create projects, search content and collaborate; you only pay when you license something.
How much does Catch+Release cost?
Free to use — pay per license, from $0 (marketplace) or $250/shot (internet content) at clearance, taken from Catch+Release’s own pricing page on 2026-08-22. The full breakdown is in the pricing section above.
What is the best Catch+Release alternative for paying creators per view?
Sway9. Catch+Release takes its money inside the transaction rather than as a subscription; Sway9 is priced on tracked accounts and computes spend and effective CPM as views come in, so nothing is reconciled by hand. There is a free plan, and paid plans start at $22/mo with unlimited team members.
Can I switch from Catch+Release without a contract?
Sway9 is month-to-month and you can cancel any time. Catch+Release bills no contract — pay per license, no obligation after clearance.
What else competes with Catch+Release?
Beyond Sway9, the closest comparisons are Pixlee TurnTo, Taggbox, Flowbox, Collabstr. Each targets a different job — Pixlee TurnTo for ugc and ratings platform, Taggbox for ugc widgets and social walls, Flowbox for enterprise ugc and content platform, Collabstr for ugc and influencer marketplace.
Free plan · no card · no expiry
Try Sway9 free
3 tracked accounts and 100 credits a month, for as long as you like. Upgrade from $22/mo only when your roster outgrows it.
Try for freeCancel any time · unlimited team members on every plan
Every Catch+Release figure above was read off their own pricing page on 2026-08-22, not estimated. If they change it, this page is wrong until we re-check it — so confirm before you buy.